
Enter one of the following codes to obtain the corresponding bonus. I'm starting to get the backdown+dropstep+dunk/layup combo down.At the main menu, select "Options", "Features", then choose the "Locker Codes" selection. good break from constantly looking at the same dunks heh. sorta complex too, unless you do the same moves over and over. you can seriously rack up a lot of points if you're good in the post xD! It sorta slows the game down, but it's sorta neat to see all the moves you can do. It wasn't that tough, but had to battle back from a 2-0 deficit. The finals were between the Raptors and the Spurs. Went to game 6 with Heat and game 7 with Celtics. the Heat and the Celtics were insanely tough heh.

PPS: Playoffs were ridiculously hard at the beginning for the Eastern Division for me with the Raptors. I think we went through like 7 or 8 coaches until we hit the playoffs. I kept showing up at interviews with an empty seat to my left heh. and for some reason, Raptors management kept on firing the coach, saying we were losing too badly, even though we were actually winning! Very strange bug. PS: During the second half of the season, when my guy got picked up, we started to win a lot more games. That being said, I wonder what will my gameplay be like for my center when his stats are all capped xD. maybe he'd be a lot quicker and offensive on the court. I wonder how different it would be if my character was a power forward instead. Helping my team get into a good rhythm is better than personal stats I think, especially as a center. Being a defensive terror is also pretty awesome swatting shots, dunks, and layups and just being an intimidating tower for my team seems to helps heaps! I'm not getting 30 points a game yet, but averaging about 10-15 points a game or so, but that's ok. It's definitely a lot different than playing point guard, and it's pretty fun. Sometimes, those plays include me driving to the basket to draw fouls or getting layups/dunks :). So, I've been setting up A LOT of picks to help create some plays for my team. it was really tough since he can't drive as fast as my point guard.

I found that when I tried to push the dunk with him a lot. I also managed to snag my Jordan shoe too! My previous experience in playing the game probably helped a lot, though. On my rookie year (at 52 overall rating), I've already won the championship with supposedly the worst team in the league haha. I decided to make him play for my home team and bring in a "real" center for the Raptors :). While he's not lightning quick he can certainly break some ankles on occasion. Heh, turns out all I needed was some more skill points for my guy.

Does max'ing my character's height cap his maximum skill points lower than it would be, or does it cap the amount of skill points he gets per game/drill?.

What does an Athletic Center do mostly (will I have to accept that I won't be doing as much scoring? :( - Some Centers lead their teams in scoring though right? :D).my guy is so darn slow! Can anyone help me out with my two above/below queries? :D I can see how capping my skill max's would make sense. or if it caps the amount of skill points I get per game/drill. but I don't know if it CAPS my MAXIMUMs for each skill. he does them inhumanly fast lol) I remember the game mentioning that I get less points to spend if I make my character super tall. (FYI it looks so weird dunking at such a huge height. The times I do get to take a shot at the basket is when I'm able to dunk or layup. most of the time I'm setting up picks & screens, and blocking & rebounding. I'm not entirely sure what my center's role will be on the team. He got drafted in the first round! Quite a difference from the first time I played the game haha. I decided to just re-invent my character from a 5'9" point guard (nickname: Shorty) into a beastly 7'5" center (nickname: The Beast!). It's up to the players themselves to create and ending and finish the game in style. In my previous blog message I mentioned how disappointed I was that the NBA 2K11 My Player doesn't really have a developed end game for the player.
